ENG: BLOOM_ACTIVE
MAT: PBR_CHROME
MAT: PBR_CHROME
Liquid Chrome
Gooey Physics
The cursor uses an SVG Color Matrix filter combined with a JS physics chain. The nodes trail each other, but the SVG merges their alpha channels into a seamless, snapping liquid teardrop.
PBR Metal Sheen
The central geometry uses a MeshPhysicalMaterial with high metalness. Orbiting neon point lights reflect off the surface, simulating a high-end studio environment map.
Unreal Bloom Pass
Post-processing intercepts the WebGL render, isolating high-luminance pixels (the neon lights and particles) and blurring them into an emissive optical glow.
Advanced Zipper
Content blocks utilize 3D transforms (rotateY and translateZ) linked to scroll inertia, creating a spatial folding effect as you navigate.